DevLog250329

> Log Date: 250329

DevLog 250329 – Exploring 3D Environments for the Metaverse Sandbox

Date: 2025-03-29 Focus: Research and comparison of different 3D frameworks and environments for building the front-end of my decentralized metaverse project.


Objective

The goal today was to gain clarity on the best 3D environment to use for the Metaverse Sandbox project. I want a framework that is:


3D Environment Candidates

1. Three.js

2. A-Frame

3. Babylon.js

4. Unity + WebGL Export


Additional Considerations

Feature Three.js A-Frame Babylon.js Unity
Open Source Yes Yes Yes No
IPFS/NFT Integration Manual setup Yes Yes Partial (with plugins)
VR/AR Support With WebXR Built-in Yes Yes
Performance Lightweight Medium Heavier Heavy
Customization High Medium High Very High
Web3 Wallet Integration Manual Manual Manual Plugin-dependent
Browser Compatibility Excellent Excellent Excellent Limited (heavy load)

Takeaway

Right now, Three.js still looks like the best balance of:

If I can scaffold out the scene using Three.js and start simple (NFT image frames on walls, land ownership overlays), it can grow into a deeper space later with avatars and multiplayer support.

I may still prototype a quick layout in A-Frame just to explore ease of use, but the long-term architecture will likely live in a React + Three.js environment for maximum control.


Next Steps


Summary:
Today’s research helped clarify the technical direction for the 3D layer of the Metaverse Sandbox. Next session will begin actual implementation inside the frontend/ folder.