DevLog 250420 – Visual Item Placement

> Log Date: 2025-04-20

Today I documented my plan for laying out a full interactive 3D boutique using Three.js. This devlog covers the first steps of spatial item placement and outlines the gallery concept I'm building.

The gallery will evolve into a stylized metaphysical boutique—a blend of e-commerce, art gallery, and Web3 experience. I’ll be integrating:

Some assets will be imported from libraries, while others will be modeled and coded by hand. Here’s how I’m setting up item placement and visual layout within the scene.


Step 1: Prepare Your 3D Assets


Step 2: Plan Object Positions

You can visually determine placement using one of two approaches:


Step 3: Import Items into Your Three.js Scene

// Import a GLB model with GLTFLoader
import { GLTFLoader } from 'https://esm.sh/three@0.158.0/examples/jsm/loaders/GLTFLoader.js';

const loader = new GLTFLoader();
loader.load('models/clothing_rack.glb', function (gltf) {
  const item = gltf.scene;
  item.position.set(2, 0, -3);  // Adjust XYZ for spatial placement
  item.scale.set(1.1, 1.1, 1.1);
  scene.add(item);
});

Step 4: Use Grid and Axis Helpers

These overlays help with positioning and navigation as the gallery grows:

const grid = new THREE.GridHelper(20, 20);
scene.add(grid);

const axes = new THREE.AxesHelper(5);
scene.add(axes);

Quick Tips


This devlog will evolve as I begin constructing the boutique. My plan is to work iteratively—using placeholders where needed—and slowly replace each with a textured, animated model optimized for performance. The end goal is a fully interactive VR-ready metaphysical e-commerce space with Web3 integration.

Here's a link to the scene: arynwood.com/gallery3d


And any links you want: Back to Arynwood Blog